One, called Monster Knight, never got past the prototyping stage, while a second, called Girl on a Stick and aimed to be a mashup of the The Legend of Zelda and Tomb Raider series, had about six months of development work before Insomniac's CEO, Ted Price, decided to cancel it as 'the team wasn't feeling it', according to director Brian Allgeier. With the PlayStation 2 recently announced in 2000, Insomniac began to prototype ideas for games on this new console. Following the development of Spyro: Year of the Dragon, the third installment of the Spyro series, Insomniac Games wanted to move into a new intellectual property, since the Spyro series was owned by Universal Interactive Studios.
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